![]() ![]() I enjoyed the pure act of traversal in Sea of Solitude, though there’s not much exploration to be had. To untangle these stories about relationships that went wrong and Kay’s role in them, you’ll navigate that rickety little boat through the waters that have partially swallowed her old home town, sometimes getting out to clamber over rooftops or explore places important to her in more depth. While it follows Kay, it’s not about her directly as much as it is about the people she is, or was at one time, close to. Having played Sea of Solitude, I’m not sure I’d say that’s what the game is about at all. I was interested in seeing a game about loneliness and isolation, subjects that are not commonly explored in games, but are painfully familiar territory in my own life. That pitch is what initially drew me to the game. Kay may not know the answer, but you certainly do if you’ve paid attention to any of the game’s marketing, which states pretty clearly that loneliness turns people into monsters in this world. In Sea of Solitude, you play as Kay, a woman who’s been transformed into a monster and is trying to figure out how it happened and how to change back. To add my own warning, the game contains mentions of suicidal ideation, and depictions of bullying and abuse, all of which I’ll touch on briefly in this review. Sea of Solitude starts with a message that serves as both disclaimer and content warning, saying that the game contains some distressing topics tied to mental health, and that it’s a personal story, not therapeutic advice. ![]() That’s how you start out in Sea of Solitude, only the sea is actually a flooded city, and that thing beneath the waves - well, it’s you, or part of you anyway. Imagine sailing through choppy seas in a rickety boat you’re following a distant light, aside from which the skies and sea are dark, and beneath the waves, you could swear there’s an even darker shape stalking you, calling out to you every so often.
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